Fighting games allow players to express themselves through the characters they play. Each character in a fighting game not only has its own playstyle, but also its own personality and style. This is why the quality and size of a fighting game’s roster is often so important to gamers.
However, through the development of a game, not all of the intended characters are able to make the final cut, whether due to time constraints or other factors. In some cases, characters even reach later stages of discarded development. Here are a few examples of characters that were supposed to be included in classic fighting games, but players ended up missing out.
Bowser – Super Smash Bros. (N64)
The first entry of the Super Smash Bros. The series featured a roster of twelve playable characters, a fairly rare size by today’s standards. Looking at the game’s roster with a modern perspective, one cannot immediately see the complete lack of playable villains in the game.
However, this lack of playable antagonists wasn’t always the intention. Bowser and King Dedede were both playable at an early stage in the game’s development, but were ultimately cut from the final version.
Umbrella – Skullgirls
While Parasoul’s little sister, Umbrella, appears in Parasoul’s story in Skull Girls, she was originally intended to be a playable character. However, resources limited the number of characters that could be included in the game’s release. Umbrella ended up being planned as a DLC character.
Unfortunately, since the DLC was developed for the game, the developers continually put it on the back burner. Fortunately, almost ten years after the game’s initial release, Umbrella has been confirmed as an upcoming DLC ââcharacter.
Wario – Super Smash Bros. Melee
Although it is considered by many to be one of the greatest fighting games of all time, Super Smash Bros. Melee had a notoriously short and rapid development cycle. The game was made in its entirety in just thirteen months, and series creator Masahiru Sakurai’s lifestyle has been said to be “destructive” at that time.
Due to the rushed nature of this development, it’s no surprise that not all characters were able to make the final cut. For example, Wario would have been included, if the team had more time to develop the game.
Karin – Marvel Superheroes vs. street fighter
First appeared in Street Fighter Alpha 3, Karin is a fan favorite character in the street fighter series, serving as a rival to Sakura. A little known fact about the character is that his sprites exist in the game. Marvel superheroes versus. Street Fighter, hinting at its potential inclusion in the game.
It’s quite interesting because Marvel superheroes versus. street fighter was released before Alpha 3. This means that if she had been in the game, this would have been the character’s first appearance.
Sheng Long – Street Fighter: The Movie: The Game
A fictitious street fighter character, Shen Long is the result of a magazine hoax Monthly electronic game. Based on a translation error of one line in Street Fighter II, the hoax stated that a character named Sheng Long could be fought in the game if very specific requirements were met.
Although the character was never made playable, there were plans to make this hoax character legitimately playable in Street Fighter: The Movie: The Game. Yet to date, players have never been able to choose him as a fighter.
Edgardo – Soul Calibur III
Edgardo is a character who was to be part of Soul Calibur III‘s list. However, the development team ultimately eliminated him due to time constraints.
The developers of the game designed him as a fighter who wielded two swords that could change shape. Edgardo was then reused as a custom character from Soul Calibur: Shattered FateThe fast match mode of.
T. Hawk and Dee Jay
T. Hawk and Dee Jay originally came to street fighter series in the Super Street Fighter II Title. While they each became playable in Super Street Fighter IV, it is likely that they were each intended to be playable in the vanilla version of the game.
Their comrade Super Street Fighter II the characters Cammy and Fei Long were each playable in the original version of Street fighter IV. Plus, their character models can even be found in the game code.
Roy – Super Smash Bros. Brawl
Despite the fact that Roy was an incredibly popular character in Super Smash Bros. Melee, he did not come back in the rest of the game, Super Smash Bros. Brawl. Most likely, it was cut in favor of the inclusion of the modern protagonist of the series at the time, Ike.
Digging into the code for the game shows that the team had planned to put Roy in the game at some point during development. Sadly, he didn’t make the final list.
Dojima & Nanako – Persona 4 Arena
Persona 4 Arenathe cast of is made up mostly of party members from Persona 4 and Persona 3. At some point during game development, have additional playables Persona 4 characters on the list was a possibility.
While Nanako remains in the game as a potential announcer, an interview with the game’s developers revealed that the designers wanted to include both Nanako and Dojima as playable characters. However, Atlus shot this concept down.
King Cobra – Street Fighter IV
Street Fighter IV introduces Rufus’ joke character to the series, making him serve as Ken’s rival. Despite this, numerous pieces of concept art have shown that Ken’s new rival initially intended to be a much more serious and imposing figure known as King Cobra.
King Cobra was not included or even mentioned in the series’ entries. However, the character’s outfit was included as an alternate costume for Ken in Street fighter IV.
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