Activision creates a tool to quantify the diversity of its game characters

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Activision Blizzard King developers have created a tool to quantify the diversity of in-game characters based on multiple attributes, hoping to better represent women and minority groups in its games.

As reported by Fanbytethe tool breaks down character attributes and rates them based on their diversity.

In a blog post, Eric Alt explains that King’s intent is “to inspire gaming teams…across the Activision Blizzard King Network, to think outside the box and challenge preconceptions about gaming. appearance and behavior of the characters”.

The end result, King hopes, is that the characters “better represent women, non-binaries, and other underrepresented minorities in the industry.”

The tool uses a set of character traits, including culture, race, age, cognitive abilities, physical abilities, body type, facial features/beauty, gender identity, sexual orientation and socioeconomic background, to determine character diversity.

Activision office. Credit: Smith Collection/Gado/Getty Images.

Once it has established a baseline for typical character traits, which is defined by the creative team in consultation with diversity and inclusion experts, the tool can then compare new designs to characters to measure their diversity.

The tool has been tested by development teams working on Call of Duty: Vanguard as well as Blizzard developers working on Monitor 2.

The plan is to release the tool internally in Activision Blizzard King starting in the summer and running through the third quarter of this fiscal year, with the ultimate goal of making it widely available for use across the industry. .

In other news, Square Enix has outlined plans to create new studios, after recently revealing that it will be selling off three of its western developers.

The announcement was made during the publisher’s quarterly financial briefing. It hopes the new studios will help its IP ecosystem and bolster game development capabilities.

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