Game Characters Who Start Weak Then Become Overpowered

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Powers in video games are usually handed out like candy, which makes them less meaningful because they’re all so easily accessible. However, some video games treat some of its most important characters like grains of dirt, forcing you to crawl to the top of the food chain in an existential climb to prove your worth.

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During the process of leveling up, assigning skills, and reshaping your character, these once weak meatbags would eventually grow into godlike beings. Nothing demonstrates that kind of ascension better than guiding your video game protagonist of choice to godhood or similar status. Thus, it is high time to take a long look back at these wimps who became heroes capable of breaking the rules of the game.


BOTW raw meat

Prior to Breath of the Wild, Link wouldn’t have been able to make this list as he is a highly skilled and capable warrior and bodyguard. Thanks to this game-changing Nintendo title, Link was thrown almost naked onto the hard, cold ground (thanks amnesia!) and had to waddle through the mud to become Zelda-worthy again.

Link literally had to endure breaking weapons apparently made of Pringles chips, slide off the cliff walls through the rain, and get beaten by goblins. He had to go through all of this just to regain his maximum vitality and his best weapons and armor. After that, it went well since he will finally be able to One-hit Ganondorf in the final boss fight.

GAME VIDEO OF THE DAY


Skyrim Dragonborn in Riverwood

Admittedly, most protagonists in The Elder Scrolls are mistreated early in the game. The most common situation is being a slave or a prisoner. Skyrim increased the punishment by causing the Dragonborn to be executed. Thereby, the Dragonborn was at first a helpless dregs to kill for no apparent reason.

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Through Alduin’s intervention and extensive tutoring and training, the Dragonborn has become a walking chosen one capable of screaming dragons to death. Come endgame in Skyrim, he could commit any crime he wanted and kill all the guards who accused him of gagging.

seven Carl Johnson (Grand Theft Auto: San Andreas)


Carl Johnson Grand Theft Auto

No one expected a skinny kid from Grove Street to become the the most awesome crime lord in San Andreas, San Fierro and Las Venturas (three cities!) but Carl Johnson (CJ) did it brilliantly. This makes GTA: San Andreas one of the series’ most engaging stories.

CJ had to polish himself by pumping iron (or with cheaters, shamefully), training with firearmsimproving sound driving skills, and killing those who opposed his brother’s gang. It was not easy and the the hardest part was probably following this fucking train, but CJ succeeded. Bigger than Big Smoke at the very least.

6 Isaac Clarke (Dead Space)


Dead Space Isaac Clarke Standard RIG Suit

Isaac Clark from Dead Space did not become powerful by free will. He had no choice but to do so in order to survive. At the start of the first Dead Space, he was nothing but an engineer who accompanies with a rescue and rescue operation after the darkness of a space mining facility.

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Little did he know he was off on the fight of his life against necromorphs (essentially space zombies). All Isaac had at first was a measly plasma cutter which is a tool, not a weapon. By the end, he was already outfitted with the nastiest spaceman military and elite gear. that he looked more like a Power Ranger than a repairman.

5 Jack (Bioshock)


Faceless-Jack-BioShock-copy

Like many weak video game characters or protagonists introduced early in the game, Bioshock’s Jack was one slap away from death. He was just a human being who barely knew how to shoot guns in Bioshock. With all my respect, he’s also just a civilian.

Thank you Rapture Plasmids, however, Jack managed to even the playing field against the Splicers and eventually traded blows with the big bosses in the Sunken City. He emerged victorious and was nearly crowned ruler of Rapture.

4 Jonathan Reid (Vampyr)


vampire protagonist

Most vampire games usually make turning the player character into vampires a ceremonial process that almost every other vampire in the game will surely experience. Vampyr clarifies that Jonathan Reid is a victim who was just forced to face his vampire powers.

He was helpless as a human in a plague-torn London and as soon as he turned into a vampire, his life took a miserable spiral since he accidentally killed his sister. After, to become powerful is to kill the innocent or the guilty in order to unlock tricky vampire powers. The ending sees Jonathan as the most powerful vampire in London.


3 Eric Leblanc (The Forest)


release-date-of-the-sons-of-the-forest

You could say that all player characters from survival games are welcome here, but they would clutter the list too much. So here is the most vulnerable at the start of his own game, The Forest. Eric Leblanc is the father whose son disappeared in a plane crash, presumably carried away by cannibalistic mutants.

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The problem is, Eric was about as helpless as his son, if not, more. So he did what most fathers in human history do to advance civilization: build stuff. Over time, players like Eric were able to build fortresses and trap said mutant cannibals by the dozens. that they will end up fearing him.


2 Jason Brody (Far Cry 3)


jason brody away crying 3

Jason Brody would likely get the most votes if there was a poll for the most annoying protagonist in the Far Cry franchise. Hate it or hate it, you gotta give Jason props for surviving what most humans can’t in his insane situation in Far Cry 3.

He went from a scared pup to a walking predator attacking the pirates and mercenaries of the Rook Islands. All he had to do was steal a few guns and pick out some rad tattoos on his arm sleeve – maybe kill a few animals and skin them. This is the path of the warrior and it has turned stupid frat boy material into a one man army, like it or not.


1 Chosen Undead (Dark Souls)


giant daddy in dark souls

Looking back, Dark Souls actually allows players to assume the role of a zombie. Chosen undead get nifty powers of respawn and immortality as fancy fantasy zombies, but they’re still not much different from the wandering hollows of Lordran.

Thanks to the perseverance of the players, these walking beef jerkies have gradually become god killers able to dance around dragons, escape their fury, or parry the attacks of an immortal king. Disrespect for game bosses quickly becomes the norm as rewards for their past transgressions against the player character.

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