Karnataka must shine the spotlight on the online gaming ecosystem

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Biren Ghose, President ABAI [the association for the creative industries] and a thought leader for the Karnataka digital arts sector and a leader in the animation and VFX services sector, was asked to provide a roadmap and vision through the various reflections around the opportunities for sunrise in online games. He addressed this issue in his capacity as National Vice Chairman of CII’s Media and Entertainment Committee. These reflections are what the industry engages with the government to provide an enabling environment for India’s fastest growing sector.

September 16: Karnataka needs to shed light on the online gaming ecosystem. One hundred exponentially growing startups will propel this industry into a future in what is emerging as the biggest growth engine of the 21st century in the Indian economy. Overcoming infrastructure constraints, the arrival of 5G and accessibility to smartphones have made online games the B2C revolution that is sweeping our country with nearly 400 million players.

The phenomenon of the Games is already a huge Rs. 10,000 crore [USD 1.35 billion] sector [source KPMG] and with an annual growth rate at least 4 times that of feature films, it will be a haven for the billion price-conscious Indian digital consumers by 2028. Game publishers, designers and developers have an opportunity unique to build games for India and the world and bring revenue and benefits to the Treasury like no other segment. There are issues that must have legal guidelines to ensure fair play and that there are no cyber tips that affect the level playing field for a casual consumer. For example, we need to make sure that a player is not playing against a bot thinking they are competing with another human player.

Writing sensible legislation while understanding the unstoppable strength of this medium is the need of the moment. Karnataka is a leader in all three areas – digital media technologies, computer graphics and AVGC capabilities and the focus on startups for building IPs. Online games bring the benefits of income, jobs and copyright ownership and all of these 3 results will grow the Karnataka digital technology platform. The state will see that gamification and the prowess of game engine technology will influence many other areas. Esports will be the next stronghold and the state already has strong startups and investments there.

A legally sanctioned and approved government decree for online gaming will bring meaning and sensitivity to this misunderstood and needlessly controversial area. Now is the time to do the right thing. Therefore, I suggest that the government of Karnataka issue a “Bill on Online Gaming and Gaming” which clearly spells out the dos and don’ts of various types of online gaming, by distinguishing “Chance vs Skill vs Gambling”.

At the most simplistic level, a game is considered a game of chance when the player faces “the house” as in slot machine games. However, if the player is competing against other players, this is considered a game of skill. Several court verdicts in India have clarified what games go into these different buckets. There are 1 or 2 points of debate but that doesn’t mean we have to paint the entire online gaming industry with the same brush. Unlike some segments of entertainment, where Karnataka followed other states, in areas like AVGC, the state enjoyed a significant prominent advantage through political interventions and games giving it greater visibility. via IP and directly to consumer income. If Karnataka could reap around 30% of Games revenue over the next 3-4 years, it would potentially secure over 5-7% of all entertainment revenue in India and that rules out what could happen thanks to the international success of some unicorns. .

Given the pace of change, most of the attention today turns to fiscal policies, as every nation and state aims to continue economic growth and achieve it through continuous political adjustments to keep the cogs going. Of the constantly growing economy.

Modernization forces us to create safeguards and to issue changes that protect the interests of citizens and our cultural fabric. It must also enable inclusive and diverse growth in an idea economy, as young people make different choices in how they learn, work, spend and play.
I am optimistic that government, industry and academia will work together to make online gaming a big hit in the state. We will also strive to make it part of the next KAVGC policy.

The views or opinions expressed in the article are personal and belong solely to the author of the article and do not represent Technicolor India his employer.


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